But i think we are discussing the preponderance of violent computer games
That's part of the discussion. The other part is whether people think game consoles are improving/diversifying their content and genres.
a few more years and Skyrim was released, beautiful graphics and animations, ability to have a platoon of companions if you wish, and so little to do that it seems little more than a framework for the community to hang mods on. (I'll never forget a blog from someone who tried Skyrim, it is so indicative of many gamers today - "I did a couple of quests, visited a dungeon, a small town, and went to a larger town. At this point I noticed i'd been playing three hours! I don't have time to look in every nook and cranny for loot, I don't have time to talk to every NPC to get quests. I like a game I can play through in 12-15 hours and move on".)
I can't speak on the blogger you're mentioning, but perhaps a majority of players may have found Morrowind or Oblivion confusing or overwhelming, even? Of course, there's also the possibility that they were cash grabs as you say. Two things that irritate me beyond belief with RPG's is 1.) When I think I am leveled up enough to move to the next stage of a game (and forget to create multiple save points), only to find out that there's a giant HP-draining monster that makes me re-start a segment of the game over again because it's three times my size and immune to available magic. 2.) If I am half-listening to (or sometimes ignoring) the details in a cut scene that are imperative to the game's progression, and not one character seems to reiterate what I missed or point me in the right direction of where I need to go.
It has been said that there only a dozen or fifteen unique plots in all of human literature, all the thousands of story lines you see are just variations on these basic plots and for this purpose games are a form of literature.
I can't say that I've ever heard it put quite like that, but you're right. I have to give it to game developers! They are doing a remarkable job with graphics, much better voice acting, beautiful soundtracks, and making games feel cinematic and immersive on a movie-quality level.
Today, my curiosity was piqued when I started looking up where we are with virtual reality development. I saw a presentation by this entrepreneur Thong Nguyen, that gave a very brief overview of different programs that are being used to research several areas of interest to help people with their fears, employee training, car buying/designing, cognitive and behavioral therapies to treat people with alzheimers, providing an alternative to medication, and even helping people experience empathy for one another using VR technology. Has anyone tried using an Oculus Rift/Quest, a Valve Index, or other Virtual Reality systems? (If there are any)
Edited by ArchimedesNose, 16 July 2021 - 01:30 AM.